Premise:
-
Opening Image:
1--Intro and Stakes
2--Immediate Proaction
Setup:
3--Intro other Characters
Catalyst:
4--Physical conflict
Debate:
5--Twist
Break Into Two:
1--Grief, rising stakes
B-Story:
A
Fun and Games:
2--Hero struggles
3--Physical conflict
4--Twist
Optional Repeat the Loop
1--Grief, rising stakes
2--Hero struggles
3--Physical conflict
4--Twist
Midpoint:
1--Grief, rising stakes
2--Hero makes headway - (You could probably put these in a blender and play with false victory/defeat)
Bad Guys Close In:
3--Physical conflict
4--Twist, in which the hero preferably gets it in the neck bad
All is Lost:
1--Dogpile the hero
2--All is lost
Dark Night of the Soul:
A
Break into Three:
3--Dig Deep
Finale:
4--Final Mysteries Unraveled
5--Final twist
Final Image:
6--The snapper, the punch line to end it.
Premise
1. AN ORIGINAL METHOD FOR THE VILLAIN TO USE
2. AN ORIGINAL THING FOR THE VILLAIN TO BE SEEKING
3. AN ORIGINAL LOCALE
4. A MENACE WHICH WILL HANG LIKE A CLOUD OVER THE HERO
ACT 1
1--Intro and Stakes
2--Immediate Proaction
3--Intro other Characters
4--Physical conflict
5--Twist.
ACT 2
1--Grief, rising stakes
2--Hero struggles
3--Physical conflict
4--Twist
ACT 3
1--Grief, rising stakes
2--Hero makes headway
3--Physical conflict
4--Twist, in which the hero preferably gets it in the neck bad
ACT 4
1--Dogpile the hero
2--All is lost
3--Dig Deep
4--Final Mysteries Unraveled
5--Final twist
6--The snapper, the punch line to end it.
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